| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bMdef,10; 
6 bonus 
7 bAspdRate,5; 
8 if 
9 (getskilllv("RA_AIMEDBOLT") 
10 == 
11 10) 
12 bonus2 
13 bSkillAtk,"RA_AIMEDBOLT",5; 
14 if 
15 (getskilllv("SN_SHARPSHOOTING") 
16 == 
17 5) 
18 bonus2 
19 bSkillAtk,"SN_SHARPSHOOTING",60; 
20 if 
21 (getskilllv("HT_BLITZBEAT") 
22 == 
23 5) 
24 bonus2 
25 bSkillAtk,"HT_BLITZBEAT",15; 
26 if 
27 (Class 
28 == 
29 Job_Ranger) 
30 { 
31 bonus 
32 bMaxHPrate,5; 
33 bonus 
34 bLongAtkDef,20; 
35 if 
36 (.@r 
37 =7) 
38 { 
39 bonus 
40 bLongAtkDef,15; 
41 bonus 
42 bMaxHPrate,5; 
43 } 
44 } 
45 if 
46 (.@r 
47 =7) 
48 { 
49 bonus 
50 bAspdRate,3; 
51 bonus2 
52 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3); 
53 bonus2 
54 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5); 
55 bonus2 
56 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30); 
57 } 
58 if 
59 (.@r 
60 =9) 
61 { 
62 bonus 
63 bAspdRate,3; 
64 bonus 
65 bMaxSPrate,5; 
66 } 					 |